Will Preston

Tag: Call Of Duty

Counting down the second Cold War

by on Nov.19, 2012, under Review, Video Games

Recently, I bought my first smart phone. Considering the first iPhone came out around five years ago, it goes without saying that I’ve arrived extremely late to the touch-screen party. The first time the high definition screen flashed up, I knew that things wouldn’t be the same again. There was a plethora of tasks and activities that I could now do thanks to the wireless possibilities of this £400 device. It was scary. But then again, the last technological advances of the last century have come by so fast, that you almost panic when you sum up how civilisation has progressed from using telegrams to viewing CGI-saturated feature films at a seconds notice. As usual, there’s the military aspect of it. If I can wield a supercomputer the size of a modest birthday card, what can the research and development department of the US military use to get rid of who they see fit?

Los Angeles gets bullet ridden

Call of Duty Black Ops 2 is a game of two halves, but it’s more than a five-a-side. It’s the first of the series to take place in the future, but it also has time to get distracted and look into the distance, reminiscing about previous real life military campaigns. You flick between Frank Woods, Alex Mason (both from the previous Black Ops) and David Mason – Alex’s son. It’s 2025 and remote controlled drones make up a majority of the US armed forces against the backdrop of an uncertain world trying to keep up with the technology that holds together society. China and America have entered a new cold war with a recently discovered (and extremely rare) material called celerium being the cause for such conflict. The earth element is used in all modern technology and has allowed leaps in technology, allowing such wonders as invisibility suits and personal heads up displays to be distributed as standard issue.

It has been a long time since Frank Woods fought alongside Alex Mason in Vietnam. An elderly wheelchair-bound woods is living out the last of his days in The Vault – what can only be described as a high-security nursing home. He’s visited by an armed platoon led by David Mason who questions him over his experience with Raul Menendez, a Nicaraguan narco-terrorist who leads the Cordis Die movement, a military cult with plans to bring down the superpowers of the world through cyber-terrorism. Woods’ past with Menendez spans back to the 1980’s where he was captured and tortured in Angola. This half of the game takes place in several late 20th century conflicts from the Soviet invasion of Afghanistan to the US invasion of Panama (lots of invading!). But the game also flicks to modern (well, future) conflicts as well.

Weeeeeeeeeeeeeeee!

One of the greatest things about this new Call of Duty is the ridiculous selection of arms and equipment. The prototype rifles come equipped with x-ray technology, you have a grenade launcher strapped to your wrist and your personal computer on your other wrist can do anything from hacking terminals to recording far-away conversations a la Splinter Cell’s Sam Fisher. Things even get a bit Batman when you infiltrate a jungle base using retractable parachute flaps built into your suit, giving you the appearance of a heavily-armed flying squirrel with stubble. It was at this point I burst out laughing over how far Treyarch were willing to make the future seem unrealistically ridiculous.

But just when things get too much (escaping in a Halo-style jeep from unmanned helicopters in a flooded city in Pakistan. for example), you’re whisked back to a more simpler time, where mobile phones were phones and nothing else. As both parallel stories progress, you are given a series of choices that will determine the outcome of the game. For example, at several stages in the game, you have the choice to kill or spare a character. Depending on what happens, different aspects of the final missions, and indeed the ending, will change. There are five endings in total, so it will take a few run-throughs to get the best ending. But that’s not all affecting the story.

Skynet, anyone?

Another first in the franchise is the inclusion of a series of “Strike Force” levels. These play out like a multiplayer match crossed with real time strategy. You take command of a mixed group of units (soldiers and A.I drones) on the field and can give orders and flick between each one via a remote controlled eye-in-the-sky satellite. There’s a single objective and you face a seemingly never-ending hoard of enemies. The aims of these missions range from base defence to assassination and can be pretty intense, seeing as you’re up against the clock and have only one chance to do them. It’s a fantastic addition to the game, but, like all the new features, seems too little too late to hide the fact that Call of Duty hasn’t made any major leaps or bounds since the first Modern Warfare was released. Other late features include complete weapon customisation before each single player level and the inclusion of a three-dimensional villain.

In the past, the villains included cardboard cut-out Russian nationalists (See Modern Warfare series), Ex-Nazi scientists (See Black Ops) and Adolf Hitler’s gang (See World War Two). All antagonists seemed to be nothing more than arbitrary bad guys with no more reason to commit evil than your typical Bond baddie. Menendez is a different case. Coming from a poor background and eventually forced into a life of crime, he witnesses his sister crippled and horrifically burned in a warehouse fire. After a botched raid on his personal village by a team led by Woods and Mason, his deformed sister perishes, leading to him seeking revenge against the US. At several points in the game you take control of Mendez, almost as a away of making you see things from his side, especially when you see him tending over his sister with a rich sense of pathos and regret. For the first time in the series, someone’s actually come up with a fairly adequate story.

Always with an evil beard

But there are a lot of moments where you feel like there wasn’t enough due care and effort to make this game as outstanding as it could have been. Predictably, the seems to be running off almost exactly the same engine as the first Modern Warfare – which was where the series reached perfection, but considering that was released in 2007, isn’t it time for Activision to hire someone to bring the series into this decade? Aside from the all-too occasional glitch, the single player hasn’t decided whether it wants to be a game or a film. Too many times has the game taken control over certain cinematic moments, as if it didn’t trust me to do the right thing. An infamous moment that stands out is the first encounter with Menendez.

After fighting countless Cuban soldiers and downing a Russian gunship from a moving barge, you find yourself sneaking through a forest and into a communication building. As soon as you step through the window, you sneak up to Menedez at his radio terminal, take him hostage, stand off against several soldiers before a grenade is thrown onto the floor and you’re forced to dive out the window. Not once during this little sojourn did I need to press anything. No linear path. No sudden quick time event to make sure I was still awake. Nothing. And there were too many moments where the game was ripped out of my hands and I had to watch like a good little boy.

Groovy...

And the violence. Oh, the violence. After the particularly dark introduction video where we see Menedez’s sister almost burned to death, the game get’s progressively grimmer. In the first level, you start next to an upturned vehicle looking into the fire looming behind the windshield. Suddenly, two deeply-singed hands bang against it, followed by the screaming charred faced of a man burning alive. It was a horrific sight that suddenly brought out that inner parent that secretly disapproves of everything you do. That voice that frowns at the ethically redundant things you choose to do in Grand Theft Auto games. You’ll know what I mean next time you watch one of the Saw movies and her dulcet tone mumbles in your ear.

After completing one of the five endings the game has to offer, there’s the multiplayer and zombie modes to bite into. I’ve played through the series since the beginning and the multiplayer has not changed in the last four years. The modes are all there, the upgrade and ranking system stands still like an old man confused where to go next, and the maps and speed make the whole experience as hectic and uncomfortable to play as usual. For fans of the series, there isn’t anything that can be really said for the online battles apart from, more of the same with more added on for good measure. I lasted two minutes into a match where a shouting American child yelled at me before firing a pistol across the room into my head. Instant kill. Instant quit. Instantly unimpressed.

What did impress me, however, was the new zombie mode. Sure, it’s the same system as it always been, but there is a new, interesting inclusion. As well as the typical survival mode, one of the maps has a sort-of mission mode attached. You’re plopped in a bus depot surrounded by zombies and you need to construct various tools and contraptions to proceed through the midnight nightmare. Once you escape the terminal, a robot controlled bus awaits you to take you to your next destination. What starts off as you’re typical defence against the living dead affair soon turns into a gauntlet towards what seems like a logical end to the game other than death by an infinite horde of shamblers. I was very impressed and it still remains more addictive than tobacco peanuts.

Sadly, the William Tell Overture did not play

A cheeky bonus was the music. Instead of hiring yet another big name film composer like Hans Zimmer, the guys at Treyarch went a bit metal and dragged on Mr Nine Inch Nails, Trent Reznor, in to provide his superb brand of emotionally charged industrial noise metal to the game. I have to say that his compositions are really worth a listen. Another surprise was hearing Skrillex in one of the levels in a nightclub. bizarre. All of the pieces set in the future gave it a real cyber-punk feel similar to the recent Deus Ex. As a science fiction fan, I was loving every second of the soundtrack.

Recently, it’s become very fashionable to denounce the Call of Duty series before even playing the most recent titles. Most of the criticism is deserved, but there are still aspects of the newer titles that should garner a bit more recognition. On the other hand, Battlefield 3 proved last year that a long running first person shooter series can knuckle down and leap forward to deliver a perfect videogame experience on both campaign mode and online multiplayer spheres. Now that the Modern Warfare and Black Ops branches have finally fallen off the tree, will Activision finally raise its hands, stand with a modest air of honesty and finally admit that the series has nothing new to offer? After all, just about every single 20th century conflict has been handled in the series and I’ll be buggered if I have to play through World War bloody Two again. There weren’t any mobile phones in that conflict for a start. Or Trent Reznor.

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World War 3 better be this entertaining

by on Nov.25, 2011, under Review, Video Games

We’ve been hanging on a cliff for two years now. “Which cliff?” some of you might ask. Well, back in 2009, Russia invaded America, and the corrupt US general involved got the closest view of a knife, killing him in the process. Now we have no idea when peace will glide over and sort this mess out. Before you start to panic and slide through the news sites, don’t worry: it’s just a game. Modern Warfare 2, 6th game in the long running Call of Duty franchise, gave us a taste of what to expect if the USSR invaded the USA (hey, it’s been a long time coming). Now, the imaginatively named sequel, Modern Warfare 3, skips the starter and goes straight to the main course: World War 3. It’s the end of the world as we know and it plays fine.

Lots of dramatic posing

After a series of teasing trailers, everyone was getting excited about the locals in the game. From Manhattan to the Champs-Élysées, from Westminster tube station to Somalia, it’s a globe trotting quest of nuclear proportions. Each level has it’s own feel to it and, just like a Hollywood movie, has very memorable set pieces. In New York, you take a chopper ride through wall street before taking a Russian sub in the harbour. In London, you speed into a truck chase in the bustling underground. I won’t even spoil what happens in Paris, but think Team America. Each level has a stunning amount of detail and brings World War 3 into shocking reality.

Continuing from Soaps unfortunate incident with someone else’s knife, the story flips between a handful of groups. After catching up with the remains of Task Force 141 (Captain Price still has the ‘tash), we’re onto taking control the American Delta force, then gunning with the British SAS, as well as tasking the role of a Russian bodyguard. After the invasion of America, The Russians begin to invade Europe like a red blitzkrieg. However, the Russian president is seeking to end the war. This is hampered with the appearance of series villain Makarov, who still wants to see Russia rise to take over the world. It plays out like the summer blockbuster epic that you’ll be watching over and over again. You’ll laugh, you’ll gasp, and, if you’re already attached to the characters, you’ll cry.

London Underground went downhill after privatisation

Whilst it’ll take around six to eight hours to get through, it’s still a fantastic example of how far cinematic gaming has come, as it makes you feel like you’ve been warped into a film. Of course, by this point the series has moved away from pretending to be a realistic shooter. It works better as the ridiculous Michael Bay style explosion gauntlet that throws realism away in favour of providing a dazzling spectacle. Just like Modern Warfare 2, there was a controversial scene that left a rather awful taste in the mouth. Without revealing much, it involves a chemical attack on jolly old London. Whilst it’s not as breathtaking as the nuclear attack in Call of Duty 4 or as uncomfortable as the airport massacre in the previous game, it still fills you with dread whenever you replay the level.

Thankfully, the game doesn’t handle with dread. The controls are just as effective as they always have been. Not only this, but it runs as smoothly and is flowing as ever. Apart from a few new weapons and upgrades, there is barely any new changes. As always, the visuals have had their yearly wash and scrub to keep up with graphic demands. The levels do have a large feel to them, but you’re still restricted to the linear tourist route. If anything, the gameplay has become simpler and more streamlined. The vehicle sections split up the action before it gets too repetitive. One of the new vehicles can only be described as an unmanned robot tank. Armed with a chaingun and grenade launcher, you use this mechanical mayhem-bringer to clear the path for your venerable team to get through. Death from above fans will be glad to know that the AC 130 gunship returns to rain fiery death to everything within it’s reach.

Why is it always the monuments that blow up?

Once you’ve gasped at the games ending and wiped the sweat from the pad, You’ve still got Spec Ops mode to conquer. Not only has a ranking system been included, a Horde-esque survival mode has been added. just like the previous Spec ops, you can complete them with a friend and they focus on various scenarios that have taken place throughout the main game. Each mini mission is challenging and will keep you coming back over and over again. The Survival mode also breathes longevity into the game. Starting off with just a basic pistol, you are trapped in one of the games maps and an endless supply of soldier, dogs and helicopters try to hunt you down. Think Nazi Zombies, but without the Zombies…or the Nazi’s, if we’re being pedantic. Weapons become unlockable as your rank increases, and the enemy forces become tougher and larger. It’s the ultimate arcade experience.

And who could forget the multiplayer experience, as well. Call of Duty’s legendary multiplayer returns yet again with this years edition. Gone are the unfair kill streaks that allow over-skilled players to end the game at the flick of a nuclear switch. instead the streaks have been balanced out, and acquiring them isn’t so unforgiving. The pace is still as fast as ever and you need to be quick on your feet as well as being quick on the draw. As far as the levels go, they are just as varied as the previous games with major set pieces ripped from the main game. The multiplayer is still fast, manic and explosive, even if there has been barely any significant changes.

Modern Warfare 3 delivers an action-spammed experience as usual. With a memorable campaign mode and the new survival game, this is the one Call of Duty title that you will keep coming back to play over and over again.

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No PC Call of Duty Elite beta until autumn

by on Jul.20, 2011, under News, That VideoGame Blog

Once again, PC gamers will be waggling their mice in fury as they take a backseat in favour of the console market as the new Call of Duty Elite service won’t be coming to home computers until autumn. Meanwhile, Xbox 360 and PlayStation 3 owners will be able to waggle their thumbs all over this at earlier dates this year.

[Article continues on That VideoGame Blog]

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New Black Ops DLC coming

by on Apr.08, 2011, under News, That VideoGame Blog

With no news yet of the next in the series of Call of Duty, what better time than to release new content for the last game. Call of Duty: Black Ops will be getting a second aim at more maps with the upcoming Escalation map pack. In this pack will feature 4 new multiplayer maps and a new zombie map.

[Article continues on That VideoGame Blog]

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What FindMakarov was all about

by on Mar.04, 2011, under News, That VideoGame Blog

After playing the short spoof game Duty Calls earlier last month, it’s left me wandering if they really are going for another Modern Warfare game. Recently, an URL has been sneaking about in the form of findmakarov.com. Could it be that Modern Warfare 3 is going to happen despite the recent events at Infinity Ward?

[Article continues on That VideoGame Blog]

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Sledgehammer on “next Call of Duty”

by on Jan.14, 2011, under News, That VideoGame Blog

Two’s company, but three’s a crowd. Could be in Call of Duty’s case, as a third developer might be stepping in to make the next title in the series. Now that Treyarch have had its turn this time, we may not be back to Infinity Ward for the next Modern Warfare, we’ll be over to Sledgehammer Games; the new kids on the block.

[Article continues on That VideoGame Blog]

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Seeing the word “unlocked” in a videogame is more precious than life itself

by on Jan.05, 2011, under Opinion

Addiction is nothing to be laughed at. No, really. Especially if it’s something unusual. And what better time to start an addiction than at Christmas. Regular routine gets put in a chryo-chamber until it is revived in the New Year. January. It’s the ‘Monday morning’ month of the year, don’t you know. This article will be the start of my 2011 routine of buckling down yet again after a couple of weeks of no university work, no job and a Johnny Vegas level of self harm. But beer wasn’t the only harmful intake. Last article of the year was on the latest Call Of Duty game and I refused to play the multiplayer. I do like the multiplayer, but it’s never changed. But people still pay half a week’s wages just to have a chance at getting that virtual medal after killing 500 people with the same gun. After a six hour binge on its predecessor, the thought struck me like a fifty calibre round ejecting my surprised brain out of my handsome head; it’s not the game that’s addictive, it’s the upgrades and achievements. This isn’t a new concept.

Some people are just boring and put their name

Back in the cretaceous period of gaming (when pixels were about as visible as Raoul Moat on a swing) the high score was the achievement. Granted, it was just an opportunity to graffiti the scoreboard with a three letter insult but the prestige was there. Then gaming came to the home and secret content was the focus. Some games such as the Super Mario series had secret levels hidden away in what are now referred to as ‘Easter Eggs’. Finding them didn’t reward you with anything other than the journey itself. As the ages of gaming passed, more content was concealed to the gamer unless they played the game through and ‘unlocked’ things as they went. The term ‘unlock’ in the video game idiom conjures up the game as a treasure hunt. An interesting example of the treasure hunt being executed in the literal sense happened in Grand Theft Auto III where throughout the compact citadel of Liberty City were several ‘Hidden Packages’. ‘Hidden’ meaning ‘drug’ in this case. Collecting enough of these unlocked more weapons for the character. Fast forward about ten years and every game has them. I mean it. Every one of them. Now you can’t start a new game without initiating five treasure hunts or an upgrade system.

The amount of people I've killed just to see those words flash up...

An upgrade system can make even the dullest games compelling. Start the player off with just a damp stick and a rag for a weapon and they’ll grind as much as they can until they’ve finally upgraded their arsenal with a multi-barrel rocket launcher with heatseeking ammo and fast reload. Call Of Duty is a great example of this sort of system. Online, players start at the bottom with barely any guns to wank about with and through sheer geek determination, they access all sorts of fun upgrades and ‘add ons’ for their assault rifle. In this way, the army issue M16 now comes across as some kind of Barbie doll, if you trade the swimwear outfit for an attached grenade launcher. And if that wasn’t ridiculous enough, the game gives the option to trade in everything you’ve upgraded and collected for a chance to…wait for it…do it all again. Oh, but this time you get a nice medal next to your name. It’s not the medal we’re going for, though; it’s the chance to see the words “You’ve been promoted” and “P90 unlocked” flash up on the screen.

Typical example of a 'Hidden Package'

If, during the normal course of a day, phrases like that flash up every time I completed a task, I would be a lot more proactive. Think about it. When having to do the hoovering, once you’ve finished doing the living room the words “Room hoovered (3/4)” flash up in front of you like some ghostly text message. What do you do? Rise to the challenge and give the bedroom a damn good go with the Dyson until a jingle plays and the words “All rooms hoovered!” ejaculate at your eyes. It’s still early in the day, so you decide to complete the challenge simply known as ‘No hands’ where you have to wee in the toilet standing up with no hands and not sprinkle the sides. You feel lucky and today’s the day that you deliver a flawless stream. As I have said, addiction isn’t funny. Neither is toilet nonsense.

No matter how monotonous or linear the game may be, it’s these little virtual achievements make up the game. No, they ARE the game. Even all new Xbox and PS3 games are required by law to set up pan-gaming achievements on Xbox live and PSN. That’s a double layer of virtual belly rubs there. But once you’ve achieved everything, you’re absolutely spent. Think of it as a long series of tickles with a looming great blowjob in the distance. And once you’ve walked the line and reached the big tempting lips and unlocked the (ahem) final achievement, you’re left feeling spent, ashamed and a tad sticky. Just like a blowjob. It’s an easy addictive trap to fall into, the biggest traps being World Of Warcraft. If it wasn’t for the fact that I don’t like the fantasy genre, I would be pronounced legally dead by now.

It’s not the little things in life, the little things ARE life. Just by reading this article, you’re probably one step closer to unlocking a massive achievement somewhere down the line.

[Achievement unlocked: ‘Finish 2010’]

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So ridiculous it makes 24 look like a documentary

by on Dec.22, 2010, under Review, Video Games

The other day I was stuck for a game to play. Well I say stuck, I have enough Xbox 360 games on disc alone that should decimate any contact with the outside world for a good five months. That’s going to be one shining wanker’s tan should I ever decide to do that. Anyway, where was I? Ah yes! I was stuck for a game to play. The trouble with my collection is that it’s almost all first person shooters. All other games are either the odd RPG, racing game or other kinds of shooting games. When I get in the mood for something other than a game where you look down a gun and inject enemies with lead based love, I’m at a loss. And when you’re on this addiction, you need yet another FPS to feed your craving. Your shallow, linear craving. I already have six Call Of Duty games, so why on Earth I would need to own the next one is a mystery. They’re all the same. Sure, they might have different weapons, new tweaks on the multiplayer front and other bonuses, but the core gameplay is still the same simple layout. This is the same problem that the Tony Hawks series suffered from. Once you’re mastered one game, you’ve mastered them all. I mastered Call Of Duty 2 and now I am emulating my gun mastery onto the newest title in the series: Call Of Duty Black Ops.

So unrealistic, that your character can fly!

This is the seventh title in the series and almost nothing new has been done to the slightly stale format. If anything, it feels like an expansion pack rather than a full title. Luckily, this is the first COD game that I didn’t buy myself. Instead, I borrowed it off a friend rather than waiting for the price to drop down to a more realistic amount. And speaking of realistic, there’s of the sort. The story feels more like a mild science fiction film than a military simulation affair. In fact, the only things you can say that are real are that the guns kill people. After this aspect of the game has been checked, Mr Reality buggers off early down the pub with his good friend, Mr Ridiculous-Plot (double barrelled name). Mr Reality says he’ll buy the nuts on his round, but has the power to change everything to distract his friend into noticing that he’s a tightwad. The rest of the night is spent in awkward silence as it turns from a pub into a submarine and back into a pub again, but with a distinct smell of diesel oil and fish. To put it bluntly, the game is pretty ridiculous.

The over arcing story sets you’re character, Alex Mason (top CIA agent with a habit of stating the obvious) in an interrogation chair with an off-screen voice demanding to know what he knows about a series of numbers. This prompts a series of flashbacks from several US conflicts in the 1960s which make up the game. Fidel Castro and JFK also pop up, with Castro acting as a Bond villain and JFK acting like a robot doing an impression of JFK. It’s almost like Richard Nixon in The Watchman; more of a charciture for laughs. But that’s the nature of this game; it’s an imitation of reality. In one flashback, Mason is sent to a Russian labour camp after being caught by Castro in Cuba. After breaking free from his captors, Mason leads a prison break accompanied by Victor Reznov (still played by Gary Oldman) from Call Of Duty World At War. So far, things could be plausible, but it’s not until I grabbed myself a portable minigun (in a prison, of all places) that I became aware that things could only get more ridiculous.

I enjoyed all 2 minutes of this helicopter section!

After the breakout from the prison, Mason jumped about 5 metres from a speeding truck to a moving train. The suspension bridge of disbelief now lies in ruins. And it didn’t stop going in that direction. There’s combat in Vietnam, running across endless rooftops in Asia and an underwater fortress o’ death. But you know what? If you accept at how silly the game can get, you’ll enjoy it. The controls are still as tight and responsive as a game could ever be and the guns do their job. The only real improvement is on the graphics which seem to get better and better each time, but this is now an age where the visuals are first priority, whilst the gameplay can by copied in from the previous release. There are also some vehicle sections, but they end as soon as you’re enjoying yourself.

I didn’t bother with the multiplayer as it’s exactly the same thing as the last three times. Call Of Duty 4’s multiplayer was perfect first time round, why did the developers feel the need overload it with needless (kill)streaks of piss. I love calling in a helicopter as much as the next man, but that’s where I draw the line. None of this tactical nuke stuff and a few harrier jump-jets called into the match because I can’t play the game properly. Kids today, eh?

If you’re looking for another FPS campaign with some random zombie modes then just rent it. However, if you’re looking to spend £40 on yet another online shooter, then you can probably get one of the Modern Warfare’s for half the price. It’s pretty much the same thing.

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North Korea invades! A First Look at Homefront

by on Nov.30, 2010, under First Look

Just when I doubted that I would ever find another game worth getting excited about in the next six months, I find something that could fill my craving. This could have something to do that this new game has a lot in common with Freedom Fighters, an old favourite of mine. Freedom Fighters takes place in an alternate history where the Soviets won World War Two and slowly gain world domination until one day they invade America and it’s up to you to attach the stars and stripes to the end of your erect penis and fuck the enemies to death with salty patriotism. Somehow, the highly nationalist overtones didn’t get in the way of a great game with great story and setting.

I never really did understand the fourth of July

Which brings me to Homefront, the latest shooter in a long line of shooters that look at Call Of Duty the same way pick pockets look at Fagin. OK, that’s a bit harsh, but with the endless churning of COD clones steaming up my glasses from other games that last more than 4 hours it’s hard not to be an FPS sceptic. But I love FPSs and nothing going to change that. At a glance this looks like an amalgamation of Modern Warfare 2 and any Tom Clancy game concerning itself with North Korea, but the story in the game isn’t actually that bad. The year is 2027. America’s economic crisis puts the nation in a state of emergency resulting in overweight riots and redneck bigotry.

Meanwhile, North Korea has been gaining power (secretly, of course) and one day decides to invade America. So far, it’s pretty close to the Red Dawn territory of combining Hollywood entertainment with overt propaganda. But this time the propaganda-tainment (it’s a mouthful but I’m coining that phrase!) is pretty close to reality. If anything, this game is giving us a massive what-if filled pie with a crust made out of fear. And they’ve gone deep into giving the future an in depth back story too. But I’m not going to simply copy and paste it. You have google in front of you now, yeah?

"Any chance of me sitting on someone's lap?"

Onto the gameplay, or rather, what I can make out of it so far. It’s an FPS. You walk around and fire a gun. The only thing that makes this game stand out would be the setting and the fact that ‘guerilla tactics’ have been mentioned. That would be a nice antidote for the air strike and high-tec kit friendly Modern Warfare series. In terms of visuals so far it doesn’t look bad at all. The environments look detailed in a similar way Fallout 3 kept itself looking interesting and only needs a quick polish to keep itself ahead of COD.

It’s hard to tell whether the game will be worth getting at this stage as the release date is set for March next year and four months is long enough for an upcoming FPS to fall foul of the COD clone claymore mine. Given the game’s setting and the way the world situation with North Korea is going right now, the game will get lots of free publicity, or we’ll be reduced to cinders from the impending nuclear war. In either case, I hope it’s not going to be a COD clone…

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Analyst: Black Ops may offer online subscriptions

by on Nov.24, 2010, under News, That VideoGame Blog

Does anyone care about single-player in mainstream first-person shooters any more? All I’m ever hearing is “online multiplayer this” and “lag free server that”. And it seems that Activision might be about to focus more on the online multiplayer service in their recent release, Call of Duty: Black Ops.

[Article continues on That VideoGame Blog]

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