Will Preston

The last bastion of true stealth? – A First Look at Hitman Absolution

by on May.27, 2012, under First Look

Probably something I shouldn’t admit, but I love sneaking up on people. No, wait, come back. It’s not in that way, I just adore the intense concentration required to move up to someone without them noticing. I’ve managed to perfect this dodgy talent to such an extent that, whilst bored at a previous job, I tailed a colleague from one end of a quiet office to the manger’s office without them knowing. I’d like to add that I did this whilst wearing a pair of Cuban heels. Not that I’m trying to impress you…or make you feel uncomfortable.

Let's hope that's the only thing being injected...

Either way, I’m blaming stealth videogames for my behaviour. This genre has produced such subtle sneaking sagas like Metal Gear Solid, Splinter Cell and, of course, Hitman. I almost included Assassin’s Creed on the list, but running around rooftops in broad daylight whilst wearing a circumcised Ku Klux Klan outfit is almost the opposite of keeping a low key profile. But because of Creeds immense popularity amongst impatient gamers, it looks like stealth games today are less about tactics, strategy and patience, and more about running in, raising a ruckus and bogging off. Sam Fisher already started down the gung-ho garden path, and now Mr 47 is sneaking shortly behind.

After more than half a decade of absence, the next Hitman game is emerging from the shadows with a more mainstream approach. The last title in the series – Blood Money – saw Mr 47 assassinate the corrupt Vice President of the United States before faking his own death and going off the radar. Now the bald anti-hero returns, as he is hunted across the US by the police. Plot details were revealed earlier this year by Hakan Abrak, the games lead producer.

The setting is a bit different and we’re taking the story somewhere else — you start the game by killing Diana, the only truly human connection Agent 47 has ever had. And that changes the stakes immensely. In earlier games, Diana’s contracts set the tone and direction of the story. This time, Agent 47 is on his own. He must choose his next steps on his own.

This isn’t the only shocking change. David Bateson, the voice of Mr 47, has been unofficially dumped by IO Interactive with a new voice yet to be announced. Bateson spoke to Hitmanforum, a fan site for the game, in June last year to reveal the bad news.

The absolute truth is: no one from IO Interactive is answering my calls, e-mails or sms. Feeling very let down at the moment but I haven’t heard personally.

Not only this, but veteran videogame composer, Jesper Kyd, won’t be providing the soundtrack this time round. Instead, music will be provided by Peter Kyed and Peter Peter, whose back catalogue includes both Kane & Lynch games…and not much else. Probably best if they didn’t admit to being involved with that redundant timewaster. Even Vivienne McKee, voice of Diana (47’s boss), has been replaced by Naomi from Lost. They’ll probably give the bald chap himself some hair next.

I recognise Square Enix's lens glare from anywhere

But sacrilegious changes aside, the game is not looking bad at all and a sense of liquidity has been injected into the gameplay. A few gameplay mechanics have been pick pocketed from Splinter Cell Conviction, including the transparent bubble statue of yourself that pops up showing where everyone thinks you are. There also looks to be a lot more focus on using objects in your environment, instead of creeping up behind people with a cord of strangulation wire 50 times in a row. The gore seems to have been increased to a level comparable to Manhunt, but I doubt we’ll see the same censorship backlashthat saw Dixons refusing the stock the title. But then again, when’s the last time anyone shopped at Dixons?

Tickling...?

Nothing much has been revealed about the locations in the game apart from several rainy scenes in Chicago. So far, it looks like Mr 47 will be restricted to the US – just like in the last game – which is a shame. Of course, that doesn’t mean that there will be a linear feel to the variation of environments, but there’s not enough globetrotting in games today. Will we see sprawling city after sprawling city, or will a few mansions and military bases get tossed into the mix? As long as we don’t have to make another unscheduled stop in a South American jungle again, we’ll be fine.

Seeing Square Enix’s looming logo on the games promotional art does make things unclear as to whether the Hitman games will start pandering towards the more mainstream crowd of gamers, whose sense of patience has been whittled down after masturbating through years of unchallenging affairs. Still, it’s a hard formula to ruin. Will everyone’s favourite bald, emotionally redundant killer upgrade to running around with grenade launcher, or will the shadows remain his best friend?

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Putting the murder and executions into mergers and acquisitions

by on Mar.11, 2012, under Review, Video Games

Just like Hollywood, the videogame industry has got the reboot bug. Aging titles like Tomb Raider, Doom and Goldeneye have all been given that extra coat of next-gen shine in the last decade with more titles yet to be revitalised. Most of the time the new vision is faithful to the original and lovingly crafted to the point where you wonder if the guy behind it was an avid fan himself. But with most video game being consolidated into fewer over-arching genres, you’re more than likely to get another Call of Duty clone that wears the skin of that old memory like Buffalo Bill in Silence of the Lambs. So what happens when you take a futuristic squad strategy game from the 90’s and give it the first person treatment?

DART vision simplifies things

Before he started to make empty promises, Peter Molyneux was ahead of his time when it came to innovative games. With titles such as Populous, Theme Park and Dungeon Keeper under his much needed hat by the time Y2K became an international concern, Molyneux proved what you can accomplish if you move away from the mainstream. One of his better portfolio pieces lay dormant for a long time before anyone decided to dust it off. The cyber-punk classic Syndicate put you in the role of an owner a growing corporation in the future with the intent of world domination via hostile takeovers. Extremely hostile takeovers. And now we finally have the 21st century remake.

The year is 2069. There are not nations, only corporations. Cybernetics, wireless technology and weaponry have reached an ungodly level where a fully armed individual can hack computers with their mind, fire bullets around corners and act like an unstoppable one man army. It isn’t hard to imagine what a fully funded multi-national company can achieve in this dark future. The big companies are set to battle for world domination and have enlisted their own private army of genetically enhanced super soldiers known as “Agents”. You take the role of Agent Miles Kilo of Eurocorp as you give put the murder and executions into mergers and acquisitions.

One of the first things that screams out when playing this game is its similarities with Deus Ex 3. It’s a futuristic shooter which gifts you with cybernetic abilities. In this world, the iPhone is a thing of the past. There is only DART, a neural chip inplant which gifts its user with access to the dataverse (the internet, basically), making all handheld electronic devices unnecessary. Eurocorp implants you with the new DART 6 chip giving you access top more than Facebook and Wikipedia. The first skill your taught is to override another user’s DART chip, and their mind, to turn on your enemies before taking their own life. Think a crude form of mind control that is alarmingly effective. But that’s not all you’re armed with.

Minigun - no substitutes

But what is a shooter without things that shoot? All of the old weapons from the original game have been restored, with a few others thrown in to give variety to your killing career. You start off plugging away with uzi’s, assault rifles and grenades, but it’s not long before you’re causing merry hell with flamethrowers, pod-rocket launchers and even a portable minigun capable of sawing your enemies in half – literally. One of the more bizarre items in your arsenal is the new gauss gun. Instead of being an overpowered laser blaster, as they usually are in these games, the gauss gun locks onto a target and changes the bullets path, allowing you to curves shots without having to leave cover. It made some of the more annoying boss fights easier to manage.

Surprisingly, the game’s visuals look like a lot more work went into than your garden variety FPS. The same can be said about the gameplay – it looks and handles like Battlefield 3. Running through a gunfight, sliding across the floor before breaking the neck of a trigger happy foe is as easy as paying with chip and PIN. Fire fights flow without any major problems and using the mix of bullets and DART control never happens the pacing. The boss fights do get frustrating, especially when you’re on your 50th attempt at following their pattern before a mistimed slide puts you into the path of yet another homing missile. But there’s only a handful of them, with only a couple that really test your nerves.

Fan of Blade Runner will want to take in the atmosphere

After you complete the main story in under 8 hours, there’s still co op mode. Now this mode really does pay tribute to the original game. Taking a similar set up to Left 4 Dead, you’re part of a 4-person team that has to go into an enemy facility and steal/assassinate/destroy whatever your boss tells you. Using teamwork, you can split your skills amongst you and heal each other should things go awry. This mode has two great things going for it. One is the COD-esque upgrade system and the other is that each level is a re-imagined mission from the original game. Saying that there’s a sense of nostalgia with this, is an understatement. There’s 8 long missions, a lot of upgrades to work on and it never gets dull. This is worth paying the full price on it’s own.

Syndicate is a remarkable sci-fi shooter that doesn’t taint the memory of the 90’s classic. Whilst it features yet another campaign mode that can be obliterated in a full Sunday, the co op mode will keep you coming back for more again and again. There are enough amazing set pieces that makes the main game worth returning to for a mop up of achievements. The only thing that would make this game perfect would be more co op maps and possible a team deathmatch mode with police and civilians thrown into the middle of combat. With Deus Ex, Syndicate and Hard Reset creeping up on the FPS market, are we witnessing the revival of cyber-punk in videogames? If this is the result, then plug me in and update me.

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A haircut and a crystal meth habit later…

by on Feb.12, 2012, under Albums, Music, Review

Hair metal is the most laughed at genre in music history. Even skiffle has maintained more dignity. Whilst it’s always argued which band started what, Van Halen were often credited as the forefathers of hair metal craze. Bringing to light one of the most influential guitarists who could ever abuse his fingers, the band are an icon for frantic rock solos, athletic stage presence and enough spandex to gift wrap a whale.

Nothing says old like wearing sunglasses indoors

But 6 years into their fame, they reached their peak and demise with golden haired David lee Roth leaving the group, only to be replaced with red-obsessed rocker Sammy Hagar. Van Halen slowly descended into sounding less like the band that started it, to sounding more like the bands that copied them. The 1998 album Van Halen III was the final straw. Not even Extreme’s Gary Cherone could save the band from itself.

Like a carrot on a string to a donkey, fans were led in false hope as constant rumours of reforming with Roth filled the circles. Despite a few fleeting appearances of the Hagar line up together with the eventual exile of Michael Antony, there was still hope for the golden days of the early 80’s to return. When Diamond Dave cut off his thinning hair and Eddie’s teenage son stepped into the 4 string role, this same hope was still strong.

Back in the day

Last month saw the release of the band’s new single Tattoo, a rumoured rehash of a previously unreleased song from the bands prehistoric days. First impressions of the song was the same as any other group from 30 years ago: they’re long passed it. After the appallingly dull Final Frontier by Iron Maiden and Gun N’ Roses long overdue Chinese Democracy, nobody was really expecting another MTV-era group to pull it out the bag after storing it away for so long. The new album, A Different Kind of Truth, would need to be an effective apology for the last 2 decades.

The video didn’t help that much either. Eddie is looking just about healthy after a long bout with crystal meth, Alex Van Halen resembles the ghost of drumming future, David still clings to his cool rather well, and Wolfgang Van Halen seems overwhelmed to be there. No jumping. No crazy poses. The band is showing it’s age and making the lesson about growing old taste bitter. But the song slowly grows, providing you just listen and don’t watch. It’s a steady beat number with everything in the right place. Dave’s lyrics still feel as abstract as ever, but you slowly decrypt his nonsense behind it.

Without warning A Different Kind of Truth reaches back into it’s glory days like the last 30 years never happened. Suddenly, the hard rock sound of Fair Warning and Van Halen I jump out. She’s The Woman, You And Your Blues, and China Town provide the soundtrack to what must be retro tour of the bands early days. But one small problem lies. Once you get to the chorus of You And Your Blues, the vocal harmony reminds you of the angelic voice the band had. They almost have that, but without Anthony screaming his ultra high tones against the rest of the band, the chorus loses a vocal range that makes you feel like someone is still being missed.

Flat caps and dungarees for the older gentleman

As soon as Bullethead thunders in, this thought goes away and the bands range to break into a full fast force. From here on, the rest of the album continues its flawless routine of reuniting the bad long lost sound. Even the weirdness of some of the lesser known album tracks are relived. Towards the end of the album, the 1978 blues cover of Ice Cream Man gets its 2012 counterpart with Stay Frosty. Starting with a stripped down blues progression, the song explodes into an electrically charged rock anthem with blues beat still intact. You could almost say that this track is the band signing its name to win back your trust.

So after 10 years of water down Bon Jovi-esque pop number, with another 15 or so years of near obscurity, why have they waited for so long to bring the A material out at the end game? Has their punishment of fading away and growing old been the long overdue kick up the arse? Whatever it was, it’s a miracle. Van Halen are back.

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Escape From Gotham City

by on Dec.09, 2011, under Review, Video Games

It won’t be a few months until the final batman film is out in the cinema, so we’ll have to do with a videogame instead. Oh cruel fate, thy name is Christopher Nolan. Rather than watch Christian Bale use all the power of his Welsh hissing to simulate the embodied voice of fear, we’ll have to become Batman ourselves. Those of you who played the previous title, Arkham Asylum, will be glad to know that Batman: Arkham City is neither a carbon copy nor a massive step away from the perfect gameplay formula. In fact, the game has improved in just about every single way possible.

Harvey Dent: The original Burnt Face Man

After the breakout in Gotham City’s Arkham Asylum, Bruce Wayne (Batman without his mask on) has stepped up into the world of politics to stand against the creation of Arkham City. Similar to the film, Escape From New York, Arkham City is a walled off and isolated area of Gotham that has been converted into a massive prison. Just like the cult film, criminals are simply dumped in and the door is locked behind them. Unfortunately, Bruce is arrested for an unknown crime during the games opening and is sent into the criminal complex. Waking up in a cell, Wayne encounters Hugo Strange, the prison’s warden. He mentions a sinister Protocol Ten before leaving to fulfil something equally nasty. Before you can say “Adam West”, Wayne escapes and finds his batsuit, ready to tackle the prison island.

From the moment you get out into the open, the game looks stunning. It is winter in Gotham and the city seems to go on into the distance like a sprawling metropolis. From the street to the highest factory chimney, there is an astonishing amount of detail. Most of the city is a ruin after being converted into a sprawling penitentiary, with derelict buildings, ruined freeways and crumbling landmarks. The size of the game is a bit of an illusion though. Once you’ve glided from one end of the island to the other, you soon learn that it wasn’t the big chunk of Gotham you first expected. But there’s still a huge area to explore. And to fight in of course.

To conquer an ass kicking, you must become one...

The best aspect from Arkham Asylum was the flowing fighting system, and nothing has been ruined. Taking on around ten thugs in an average fight is one off the most exhilarating experiences you can have with a game pad. Just like last time, you build up a combo by attacking enemies whilst leaving your lycra ass unscathed. Watching Batman bound from one guy to the next in a flurry of acrobatic attacks starts to resemble a manly game of pinball, rather than a mass punch up. New moves have been included to add variety into the beatings, including beat downs and double takedowns. A beat down involves stunning a particularly tough enemy and pummelling them with what can only be describe as an inhumanly fast string of punches. The double takedown is pretty much self explanatory: You take out two guys at ones, usually by bashing heads together.

As well as the amazing take on Gotham City, Batman’s friend and foes have had the same polish put upon them. There are some old faces returning, including a sick and dying Joker, but there are a surprisingly large amount of new faces poured in. One of the first you’ll see is an old favourite, The Penguin. Rather than being the quacking, flippered mutant that we’re so used to, this new Penguin resembles a cross between Ray Winstone and Bob Hoskins. He talks like them, as well. No mutations. No army of mind controlled birds. Just a black market dealer with a slightly pointed nose and a heart as black as…well a penguin. Two Face appears in a guise similar to Aaron Eckhart’s Harvey Dent in the Dark Knight Film. That lidless staring eye still sends shivers down the left side of me. But one character deserves a designers award.

More effective than a cold shower

At certain point during the game, the action flips from Batman to another (sort of) ally. No, it’s not Robin, although he does make a brief appearance. Whipping from rooftop to rooftop, Catwoman is your Batman away from Batman, and this is the best looking Catwoman yet. Rather than donning stitched PVC, Miss Kyle wears a biker-esque cat suit with some cute ears and some snazzy tech goggles. The cat suit is unzipped to just about the right point, so during cut scenes I accidentally found myself at here ever so slightly exposed chest. Not out of loneliness, you understand; just admiring the fine rendering. Playing as Catwoman is just as distracting. With her own fight moves and gadgets, fighting as her takes a slightly different pace. Also, instead of the grappling hook, she swings with her whip into the side of buildings, before scaling the wall at a pace that puts Ezio Auditore to shame. One vital skill is her ability to crawl on ceilings. Not really like a cat, more like a spider, but it get’s the stealth sections done with less hassle.

The main story can be completed in an intense weekend (the kind that involves a strict itinerary for eating and sleeping), but there is still a fortune in side missions, challenges and various treasure hunts set up by The Riddler. Batman Arkham City plays more or less the same as the last game, but with an entire city space to fly and fight in, it’s the best Batman experience next to seeing The Dark Knight Rises next year. Now if they could at least put a Batmobile section in the next game.

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DVD Review – The Interrupters (2011)

by on Dec.05, 2011, under Films, Flickering Myth, Review

Chicago has had a long history of crime. From the early 20th Century days of Al Capone to the current gang problems in the city. Just like any other major city in America, gang violence is a major concern to the community. So much so, that some ex members of the gangs have vowed to try and stop the violence once and for all. The Chicago based organization known as Ceasefire has a goal to stop the gang violence completely by interrupting potentially violent situations, that could results in shootings and killings.

[Article continues on Flickering Myth]

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World War 3 better be this entertaining

by on Nov.25, 2011, under Review, Video Games

We’ve been hanging on a cliff for two years now. “Which cliff?” some of you might ask. Well, back in 2009, Russia invaded America, and the corrupt US general involved got the closest view of a knife, killing him in the process. Now we have no idea when peace will glide over and sort this mess out. Before you start to panic and slide through the news sites, don’t worry: it’s just a game. Modern Warfare 2, 6th game in the long running Call of Duty franchise, gave us a taste of what to expect if the USSR invaded the USA (hey, it’s been a long time coming). Now, the imaginatively named sequel, Modern Warfare 3, skips the starter and goes straight to the main course: World War 3. It’s the end of the world as we know and it plays fine.

Lots of dramatic posing

After a series of teasing trailers, everyone was getting excited about the locals in the game. From Manhattan to the Champs-Élysées, from Westminster tube station to Somalia, it’s a globe trotting quest of nuclear proportions. Each level has it’s own feel to it and, just like a Hollywood movie, has very memorable set pieces. In New York, you take a chopper ride through wall street before taking a Russian sub in the harbour. In London, you speed into a truck chase in the bustling underground. I won’t even spoil what happens in Paris, but think Team America. Each level has a stunning amount of detail and brings World War 3 into shocking reality.

Continuing from Soaps unfortunate incident with someone else’s knife, the story flips between a handful of groups. After catching up with the remains of Task Force 141 (Captain Price still has the ‘tash), we’re onto taking control the American Delta force, then gunning with the British SAS, as well as tasking the role of a Russian bodyguard. After the invasion of America, The Russians begin to invade Europe like a red blitzkrieg. However, the Russian president is seeking to end the war. This is hampered with the appearance of series villain Makarov, who still wants to see Russia rise to take over the world. It plays out like the summer blockbuster epic that you’ll be watching over and over again. You’ll laugh, you’ll gasp, and, if you’re already attached to the characters, you’ll cry.

London Underground went downhill after privatisation

Whilst it’ll take around six to eight hours to get through, it’s still a fantastic example of how far cinematic gaming has come, as it makes you feel like you’ve been warped into a film. Of course, by this point the series has moved away from pretending to be a realistic shooter. It works better as the ridiculous Michael Bay style explosion gauntlet that throws realism away in favour of providing a dazzling spectacle. Just like Modern Warfare 2, there was a controversial scene that left a rather awful taste in the mouth. Without revealing much, it involves a chemical attack on jolly old London. Whilst it’s not as breathtaking as the nuclear attack in Call of Duty 4 or as uncomfortable as the airport massacre in the previous game, it still fills you with dread whenever you replay the level.

Thankfully, the game doesn’t handle with dread. The controls are just as effective as they always have been. Not only this, but it runs as smoothly and is flowing as ever. Apart from a few new weapons and upgrades, there is barely any new changes. As always, the visuals have had their yearly wash and scrub to keep up with graphic demands. The levels do have a large feel to them, but you’re still restricted to the linear tourist route. If anything, the gameplay has become simpler and more streamlined. The vehicle sections split up the action before it gets too repetitive. One of the new vehicles can only be described as an unmanned robot tank. Armed with a chaingun and grenade launcher, you use this mechanical mayhem-bringer to clear the path for your venerable team to get through. Death from above fans will be glad to know that the AC 130 gunship returns to rain fiery death to everything within it’s reach.

Why is it always the monuments that blow up?

Once you’ve gasped at the games ending and wiped the sweat from the pad, You’ve still got Spec Ops mode to conquer. Not only has a ranking system been included, a Horde-esque survival mode has been added. just like the previous Spec ops, you can complete them with a friend and they focus on various scenarios that have taken place throughout the main game. Each mini mission is challenging and will keep you coming back over and over again. The Survival mode also breathes longevity into the game. Starting off with just a basic pistol, you are trapped in one of the games maps and an endless supply of soldier, dogs and helicopters try to hunt you down. Think Nazi Zombies, but without the Zombies…or the Nazi’s, if we’re being pedantic. Weapons become unlockable as your rank increases, and the enemy forces become tougher and larger. It’s the ultimate arcade experience.

And who could forget the multiplayer experience, as well. Call of Duty’s legendary multiplayer returns yet again with this years edition. Gone are the unfair kill streaks that allow over-skilled players to end the game at the flick of a nuclear switch. instead the streaks have been balanced out, and acquiring them isn’t so unforgiving. The pace is still as fast as ever and you need to be quick on your feet as well as being quick on the draw. As far as the levels go, they are just as varied as the previous games with major set pieces ripped from the main game. The multiplayer is still fast, manic and explosive, even if there has been barely any significant changes.

Modern Warfare 3 delivers an action-spammed experience as usual. With a memorable campaign mode and the new survival game, this is the one Call of Duty title that you will keep coming back to play over and over again.

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Aiming down the sites at the best shooter of the year

by on Nov.07, 2011, under Review, Video Games

Only Christmas has managed to beat 2011’s most anticipated event. It’s not an election, it’s not the second coming and (thank goodness) it’s not the next Richard Curtis film. Yes, Battlefield 3 has been making more men quiver with anticipation without the aid of Jessica Alba. “What’s to be that excited about” you may say in a mature and cynical tone (possibly whilst flicking through a copy of the Evening standard). It is a typical shooter and is not really breaking any major gameplay boundaries it sure does look nice. But looks aren’t everything, right?

The best rendered doorways ever

The most obvious thing to get excited about this new release are the mind-blowingly real visuals. Again, you cynics out there might say that they can’t be that much of a dramatic leap, but you’d be surprised. The animation and movement flows smoother than the evening’s first pint of Guinness and is just as refreshing. There are moments where you think you’re watching the action unfold from the viewpoint of a particularly brave cameraman. It’s the most convincing virtual experience you can get this year and there’s not much more that needs to be said.

The gameplay has hardly changed, but then again it aint broke. A gun catalogue the size of the Pentagon is included in the game with all the various attachments thrown in. Because just using your gun to shoot people get’s a bit vanilla after a while, of course. So it has a lot of guns; a standard expectation of any shooter. But Battlefield doesn’t draw the line at the boomstick bargain basement. They’ve been shopping at Napalm Neddy’s Military Vehicle Dealership too.

Becoming the air strike never felt so good

From jeeps to tanks, from choppers to jets, just about anything with a steering wheel can be used. Coming up against a tank when the only thing protecting you is the destroyable wall right next to you is an experience like no other. At times, the amount of vehicles on a multiplayer map can disrupt the flow of gun fighting, but if you had the sense to get a tank in the first place, you wouldn’t be moaning. In fact, why not take control of a fighter jet and provide countless airstrikes whilst pretending you’re Tom Cruise.

Buildings still blow up, thankfully

As expected, the multiplayer mode on this new game is expansive, incredible and very in-depth. But what about the single player? I have to say, I was quite surprised to find at how interesting the campaign was. Granted, it borrowed (stole, if you will) a lot of set pieces from the past couple of Call of Duty games, but it’s still good in it’s own right. But just like Call of Duty, you’ll have this licked in a particularly anti-social evening. There’ also a co-op mode included within. Just think Spec Ops from Modern Warfare 2.

For some promises that seemed too good to be true, Battlefield 3 has managed to keep up its end of the bargain without sparing anything. Modern Warfare 3 is going to have hard target to aim for as it seems that this years shooter is a hard one to frag. This is the only shooter you will need until Battlefield 4 get’s released with its patented Better-Than-Reality engine.

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DVD Review – Panic Button (2011)

by on Nov.02, 2011, under Films, Flickering Myth, Review

The paranoia around social networking has started to arise recently. Rather then just view sites like Facebook and MySpace as a way of keeping in contact with old friends, there’s the fear that people can be subtly controlled by them. After all, who really reads the terms and conditions right down to the bottom? Thought not. Just because some of your Facebook profile is set to private, does not make it entirely safe. In the low-budget horror, Panic Button, every technophobe’s fear springs from the woodwork.

[Article continues on Flickering Myth]

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Microsoft to launch Kinect for Windows commercial program

by on Nov.02, 2011, under News, That VideoGame Blog

A full year has passed since the Xbox’s answer to the Wii started to make people wave their arms around the room without a controller. Now it would appear that Microsoft’s new motion technology is not going to be restricted to just games, as Kinect is looking to transform itself into a business tool.

[Article continues on That VideoGame Blog]

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DVD Review – The Poet (2003)

by on Oct.31, 2011, under Films, Flickering Myth, Review

Ever since the outstanding Leon, contract killers in the film world always carry a lot of emotional baggage, usually tucked away next to their folding sniper rifle. For every body dropped, another part of them dies inside. Maybe all film hitmen are just as emotional and vulnerable the camera cuts to the good guys. Or is it just another good idea that’s becoming a tired cliché due to unimaginative overuse? In the 2003 Paul Hill film, The Poet, we learn just how absurd this character device can be.

[Article continues on Flickering Myth]

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