DVD Review – Devil’s Gate (2003)
by Will Preston on Oct.24, 2011, under Films, Flickering Myth, Review
One of the least appealing settings for any film is in a small and isolated community. If the inhabitants aren’t committing some kind bizarre ritual, they’re usually making any token outsider feeling extremely unwanted. From burning policemen in The Wicker Man to raping and terrorising a couple in Straw Dogs, highly populated cities never felt safer in comparison to the middle of nowheresville. So when a woman has to travel from the mainland to a remote north sea island, the isolation is so thick you could batter an outsider to death with it.
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DVD Review – Deep Winter (2008)
by Will Preston on Oct.18, 2011, under Films, Flickering Myth, Review
When is a film not a film? When it’s an extreme sports video with a story stapled on in a panic at the last minute. Now I’m a lay man when it comes to the nuances of snowboarding and downhill skiing. Obviously, a film exclusively dealing with the subject isn’t going to be my first choice when it comes to vegetating in from of the telly all evening. The main problem with Deep Winter, is that it seems to think it can just sell an entire film on it’s only saving grace. It’s almost as if fusty things such as narrative, dialogue and character development don’t really matter at all to Mikey Hilb.
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5 Classic games you can finish in an afternoon
by Will Preston on Oct.12, 2011, under Opinion
Being a gamer can be a full time job at times. No, really. Whilst there are a few major releases each month, there are still the backlog of titles through the years that you’ll end up coming back to on a particularly dull Sunday. Sometimes, you might want to go back to the more retro era of gaming where graphics were cutting edge if they had an extra dimension and voiceovers where unheard of (no pun intended). Here are a few forgotten pieces of gaming grandeur that are not only great examples of electronic entertainment from days of yore, they can be conquered in a couple of hours.
Another World
Cinematic atmosphere in a game was unheard of during the early nineties. When it came to story in a game, you had to read the instruction manual or watch the Saturday morning cartoon. Delphine Software were ahead in the field of cinematic gaming. Another World (or Out Of This World) was the first major title they released. During a lab experiment, Lester Chaykin is inexplicably zapped to an alien planet. Unfortunately this planet is exclusively populated by just about everything that can kill him. From bear-like beasts, to claw wielding blobs to a race of totalitarian hulks, there is never a dull moment. In terms of visuals, the animation is extremely flowing and feels like a movie. Although there’s a password system, you could easily beat this in under two hours. An ambitious game that doesn’t sacrifice gameplay for outstanding presentation.
Fantastic Dizzy
Before all games starting using generic characters in games, imaginations ran wild. One particularly weird creation was an anthropomorphic egg who wore boxing gloves. The Dizzy franchise spanned around ten games and each one followed the exact same plot. Dizzy’s girlfriend (another egg, in case you were wondering) gets kidnapped by an evil wizard and puts a curse on the rest of his family. Why he does this is never explained, but with the twee approach to the game, it’s pretty clear that narrative isn’t going to be it’s strong point. The game is a series of item based puzzles across a large platform jumping affair. For some bizarre reason, Dizzy can only carry three objects at once, leading to a lot of backtracking. But despite this annoying flaw/challenge, the game is pretty big for a platformer with some fantastic and varied level design.
Desert Strike
Subtle propaganda in games is pretty standard when it comes to military themed ventures. The bad guys are never American and everyone you kill is guilty by default. It’s about time someone made a game that made you test your morals to the extreme. But until then, grab that gun and salute a flag. Before Call of Duty blazed away the competition, war games were limited to flight simulators and strategy games. One of the earliest examples of semi-realistic action games was the Strike series. The first game, Desert Strike, is set in a fictional version of the gulf war, with a mock-Sadam Hussein controversially shoved in. Essentially, you pilot a helicopter with enough firepower to destroy an Eastern Bloc country. You’re given a set of missions to complete that mostly deal with blowing up various enemy bases. Other than enemy fire stopping you from doing this, the chopper needs to refuel at the most awkward moments. At moments it fills like juggling an exciting business schedule, but it doesn’t get in the way of the straightforward warfare. You aim the helicopter. You fire your guns. The enemy stops giving you grief. Nothing complicated here.
Streets of Rage
If there’s one genre that seems to have been rubbed out of the modern gaming scene, it’s the scrolling beat em up. Rather than restricting the combat to a mana a mano arena, it’s one man (or two) against a torrent of angry thugs. Streets of Rage was a fantastic example of beating up hundreds of people in one street. Set against a sprawling city and a thumping nineties dance mix (well, a 16bit one at least), you play as one of three policeman dressed to look like the cast of Fame. As you progress through the dangerous urban sprawl, you can use various melee weapons to beat down a series of foes; each of them ranging from spiked punks to ninjas. As far as fighting technique goes, it’s simply a case of punching the person in front of you until he stops fighting back. Whether you chose to use a broken bottle or a baseball bat to speed up this process is totally up to you. If you and a friend have a free evening in, Streets of rage and the other two sequels are a fantastic way to kill time.
Sonic 3 & Knuckles
Oh, how mighty the Sonic legacy was back in the age of the Mega Drive. The early Sonic games are probably still amongst the fastest games you’ll ever play. Towards the end of the Mega Drive’s reign, a special cartridge was made for the game Sonic & Knuckles. essentially, there was a slot in the top for combining other games with it to make quote unquote brand new games. The idea flopped and history has never dared to repeat it. The only two games that worked with this idea were Sonic the Hedgehog 2 and 3. The idea was, that you could play as Knuckles in the older games and use his gliding and wall climbing abilities to find secret parts of the game. The only game this worked well with was Sonic 3. Basically, Sonic 3′s story ran straight into Sonic & Knuckles’ story. By combining the two games together, you could play both games in one epic adventure. Not only this, but by taking the perfect path of victory (collecting all 14 chaos emeralds), you were treated to a conclusive level that saw a charged up Sonic chasing Dr Robotnik (his nemesis) across the planet’s orbit. After this you were treated to the true ending to the saga. If you want high adrenaline platform action, take a step back in video game history.
Chimaira – The Age of Hell
by Will Preston on Oct.05, 2011, under Albums, Music, Review
It has been ten years since Chimaira’s first album screamed into existence and the band have just about perfected their heavy roar. The Age of Hell is the latest offering from Cleveland’s metalcore gathering and there is nothing light about this album.
On the whole, it’s a gritty and pounding affair with little call for calm. The title track bursts into the album like an epic doom anthem that draws you in. There are moments throughout of surprising guitar finesse. The track, Scapegoat, suddenly whips out a beautiful rush of Spanish guitar straight after a heavier than thou grindfest.
It’s also a pretty well produced affair, but you can tell that Chimaira have just about got their sound perfected. Not the most surprising album, but certainly not the dullest.
DVD Review – South Central (1992)
by Will Preston on Sep.30, 2011, under Films, Flickering Myth, Review
In the film world, Los Angeles seems to be the city of lost hope, rather than the city of lost angels. Unless your looking at the rise of an up and coming star, you’re looking at the down trodden ghettos; an extreme contrast to the glitzy Hollywood-land image of the town. Whilst no large city isn’t a stranger to the strife of gang warfare, Los Angeles always seems to be one of the first five cities to pop into your head when it comes to the dreaded G word. So what better time to look into the gang problems of LA than the early Nineties?
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DVD Review – Juice (1992)
by Will Preston on Sep.23, 2011, under Films, Flickering Myth, Review
Whether it’s a sharp dressed Italian or a street-wise hood, both meanings of “Gangster” always seem to deal around the same theme: the downward spiral of corruption. In The Godfather, a seemingly pleasant Michael Corleone ended up murdering half of his family after becoming a crime boss. This has always been the way of representing crime on the big screen; it doesn’t pay and everything and everyone you love is at risk. And what better place to let the fetid cloud of corruption prey havoc then in Harlem.
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Five bands you should be listening to instead of Muse
by Will Preston on Sep.18, 2011, under Opinion
For nearly 10 years, Muse have been in the spotlight of just about every music angle. From metal mags to pop programs, the powerfully melodic three-piece have a fan base the size of a large Eastern European country. But whilst hits including Hysteria and Plug in Baby can be played over and over again, isn’t it time we branched out for something a bit different? After all, you might be missing such top acts as: -
Dream Theater
A little bit on the metal side for the average Muse fan, but stick with them. If you’re a fan of the huge sound of the Hysteria album then you’ll love Dream Theater’s take on progressive metal. Where Muse began to branch out slightly with the use of synthesiser and space age effects, Dream Theater have already woven a vast mix of instrumentation (including a full orchestra) into their back catalogue. A huge sound with intense melodies and talent.
Porcupine Tree
One of the finest modern progressive acts you’ll ever here. Marrying accessible contemporary rock with the extended moody structures of Pink Floyd, Porcupine Tree are a must for any Muse fans collection. Created by British composer Steve Wilson, Porcupine Tree have been going since the late 80′s and have, so far, released ten albums (one of which was award a Grammy), each with it’s own definable sound. An intelligent group with a big imagination, but they won’t go over your head.
UNKLE
Genre defying, original and ultra smooth. UNKLE are a hard duo to describe, as their sound can change at a moments notice. Start of with trip hop and go towards post rock with random dashes of electronica and sampling and you’ll only be halfway there. The duo’s work features guest appearances Josh Homme (Queens of the Stone Age), Ian Astbury (The Cult) and Thom Yorke (Radiohead). With one of the widest range of styles within one album, UNKLE are not one to miss at all.
Ladytron
If you’re a fan of the bizarre electro path that Muse took in the last few years, you’d best equip yourself with a better example of the genre. Ladytron are the sexiest thing to inflicted upon electronic instruments since Nine Inch Nails. With a wonderful pop sound that isn’t afraid to stray behind the lines of robotic and quirky, this 15 volt foursome show how the future of music could sound. Who needs to pose with a guitar when a powerful keyboard will do?
Radiohead
It’s no surprise to see the legendary Radiohead on this list, seeing as Muse were unofficially dubbed as a Radiohead tribute act. Essentially doing what Muse did about six years before they really took off, this act has done just about everything that is possible for a modern pop act can do. They’ve had the number one’s, they’ve done one of the best albums of all time, and they’ve even had the guts to turn their back on the mainstream in favour of doing whatever they hell they felt sounded new and refreshing. More then just ‘that gloomy band’, Radiohead are one of the finest British Exports of the last twenty years.
The Interbeings – The Edge of Obscure
by Will Preston on Sep.14, 2011, under Albums, Music, Review
Like a supernova explosion, The Interbeing is a celestial force to be reckoned with. The debut self titled album plays like a mix between a charged up Tool and the soundtrack to the most brutal space opera epic yet to be released. Between bouts of driving hardcore metal, there’s enough synth based weirdness to keep your ears pricked up with surprise.
Opening with a quasi-prog cyberpunk intro, this band sound like the future of metal. As soon as Pulse within the Paradox launches off, it’s hard to tear yourself away. Each track keeps hitting harder and harder like a meteor shower made of lead titanium.
From the machine grinding intro to Fields of Grey to the awe inspiring doomsday cry of Swallowing White Light, there is never a dull moment. Add soaring melodies with the irregular drum patterns from Meshuggah and you have one of the finest first entries from a metal band in the last five years.
The Interbeing take you to the edge of obscure and launch you over it.
The real choice to make is in what way will you kill people with your robotic arms
by Will Preston on Sep.11, 2011, under Review, Video Games
Back when the first Deus Ex game was launched on the PC back in 2000, multiple paths and choices in video games was something still restricted to the RPG circles. Fast forward to now and most mainstream games have chosen to take the multiple choice path. Will this concept lose its charm, or is it in need of some much needed expanding? With the release of the latest in the series, Deus Ex Human Revolution (eight years since the disappointing sequel The Invisible War) comes hope of a near perfect action RPG.
Whilst this is labelled as a sequel, the game takes places several decades before the first game. Somehow, everything looks more flashy and futuristic in 2027 than the grim dystopian landscape of 2050. Maybe it’s a plot inconsistency, or just the latest graphics engine pluming its feathers. The cyborg champion of the day is Adam Jensen, an ex-SWAT security chief who is forced to undergo cybernetic surgery after being caught in the crossfire of a terrorist attack. His mission for the rest of the game is pretty straightforward: find those responsible.I will admit, I wasn’t really expecting the story of narrative to top the original, but it is still heads above a lot of the recent shooters that have come out on the market. Not that it’s a hard thing to do, but still. Eidos have obviously tried to capture the amount of depth that the first game had to it. The worlds are extremely detailed and explorable; Walking around Detroit was actually pleasant for once, but turn down the wrong alley and you could be faced with a random gun fight, or even worse; random side missions.
I’m not saying the side missions are bad, but imagine trying to read a book when another smaller book plops onto the page for your attention. Oh sure, you can abandon your current read to quickly skim through this new novel, but it begins to feel like the flow of the story suddenly stops. However, on the second play round, I welcome these random excursions with open arms. One of the finer points about them is that they can be quite in depth missions.At one point in the game, I took time out from the main quest to help an undercover cop investigate two rival gangs. Should it have been any other game, the side mission would have involved a typical three stage affair with little imagination. But in this game, it felt more like another level in its own right. I had to make my own choices on how to deal with each leader of the gang, as well as make a shady meeting with a corrupt cop. I forgot that I was supposed to be tracking down the terrorist group from the beginning of the game.
To help you get through the game with less hassle are the cybernetic upgrades. As with the first Deus Ex game, you get experience points throughout and can improve a large variety of skills from hacking a computer to jumping several metres into the air at the drop of a hat. The only weird change that has been made is the energy system. Now to perform special moves and hand to hand combat, you need to have a charged battery primed and ready. Gone are the varieties of melee weapons. Instead, you take out enemies with a variety of close quarter combat moves. Luckily, it never gets boring.As well as these defining features, elements from a few other games have been craftily woven in. From the stealth mechanics of Splinter Cell Conviction to the interrogation matrix of LA Noire, it is pretty clear that Eidos were trying to pack everything they could without breaking the seams. Unfortunately, the game is surprisingly short with four endings that require almost zero effort to achieve. By the time I had reached the final level, I was feeling a little duped.
Whilst the game does boast a multiple choice narrative, Deus Ex Human Revolution feels a little too restrictive. The boss fights throughout the game remind you that, unless you made the choice of upgrading yourself for combat rather than stealth (or whatever you actually wanted to do), the whole experience is going to be that little bit harder. But whilst there may not be large amounts of paths to take, the journey is fantastic on all of them. Not quite the original, but the best long awaited sequel yet.









