Will Preston

Surviving in the city of sin. A First Look at Fallout New Vegas.

by on Jul.09, 2010, under First Look

Fallout New Vegas

This is the right moment for the crippling arm pit shot!

There’s been a surge recently with games releasing sequels that look and feel suspiciously like add on packs. The recent Left 4 Dead game is a good example of this. The game mechanics stay the same, but the only new things are extra weapons, levels and characters; bonus content but the game’s the same in all respects. But some games are so near to perfection that bringing a sequel will; not dare deviate from the award winning formula. Call Of Duty comes to mind too often.


In my recent look at the new Deus Ex game I mentioned about some games setting the bar so high that it’s impossible for other games to be as good as, thus creating an endless stream of of shoddy copies that keep coming wit only a handful worth playing. Not only did Fallout 3 set that bar even higher for the RPG FPS genre, but also for the series itself.

Before the 3D fancy pants graphics that we have today that makes all games look the same standard of eye groping beauty, a lot more in depth games reverted to older graphic techniques. The previous Fallout games used the same engine, but each game got better and better with an astonishing amount of detail. Now that Fallout 3 has exhausted its run of amazing add on packs, is it time for a step into a new game?

Well yes, but how?

Surely an epic sized add on pack is what the sequel will most likely be? After viewing the trailer for the new game, we could be looking at a nice spice in the recipe. For a start, there appears to be a lot more people on the screen at once (a small detail to add, but that’s always something I notice). They have also adopted the Call Of Duty style iron sights aiming system which every game by law now has to use, as well as giving us some new environments. I say new; we’re still wandering the wastes, but this time, it’s near Las Vegas.

One of the only cities to be minimally effected by the blasts.

There are still super mutants skulking about and other Fallout hazards of course, but the buildings are all intact. Sounds exciting? This will no doubt open for some gambling sub games. Intel suggests that the player will not be a vault dweller, which is a nice change as that story was repeated more than a James Bond movie’s plot.

But out of all the new aspects of this upcoming title, there is one major thing that should give this game a lot more challenge. Behold the almighty Hardcore Modeā„¢; a more realistic take on the game. Now your character requires to drink water, sleep, eat and healing will be a more laboured process.

Also, carrying capacity will be stricter. No it’s not Sims style game play; this is survival game play. The Fallout series is all about survival and I’m shivering with anticipation now that they’ve acknowledged the most basic survival instincts into the game.

Think about it: walking through the ruins of the future having to scavenge for sustenance, all the while trying to evade encounters with the monsters of the wastes. If it lives up to it’s promises, this will be more compelling than a deep bath of intrigue and yoghurt.

It may sound depressing and bleak on paper, but this will be the happiest I’ll be with my console until they install the firmware that rubs your head every time you fail at the game.


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